BattleBlock Theater devs say chaos will keep everything moving forward, studios big and small always face the same hurdles
Anyone hoping that a new generation of consoles will bring some stability to the game industry is bound to be disappointed, according to the co-founders of Castle Crashers developer The Behemoth. In an interview with GamesIndustry International, the studio’s John Baez and Dan Paladin dismissed the notion that the advent of digital distribution and crowdfunding would combine to stabilize the indie gaming scene (or any other scene, for that matter).
“We’re definitely getting more options but I don’t think us or anyone else will ever be ‘stable’, per se,” Paladin said. “I say this because game development–whether AAA, mid-size, or small–has always been the same big-size gamble. As a developer you’ll spend (proportionally to your size) a very large amount of money on something you can only hope people want to play. You live game-to-game, because that’s where all your income is coming from. If your latest game doesn’t do well that’s probably the end of it for you no matter whether you’re big or small. Gargantuan companies get a bit more leeway of course!”